Suggested order
- Play the story naturally. Do not rush; you need the story to unlock Froggy upgrades, companions and remedies.
- Unlock the movement set. Double jump, glide and plunge open routes; stamina makes longer sequences easier.
- Brew every remedy you can. Matchmaker, Recollector and Tailwind each have a zipline achievement.
- Summon all three companions. Hare, magpie and pike are separate friendship achievements.
- Do 10 Rituals in one session. The wording suggests a session counter; set aside time.
- Clean up mini-games and exploration. Moose loop, tic-tac-toe, bubble, ball, drums, minifridge, boxcar, goal and skateboard.
- Finish the story. The 120 G completion achievement is the natural last step.
Missable watchlist
| Achievement | Risk | Why |
|---|---|---|
| Story chapters | Medium | If chapters cannot be replayed, chapter-specific actions may be missable |
| Little Chef (secret recipe) | Medium | Requires discovering a hidden recipe; ingredients may be limited |
| Cogs Are Turning (10 rituals) | Low–medium | “In one session” may reset on quit |
| Mini-games | Low | Likely repeatable at any time |
This page will be updated after launch with confirmed missables and a chapter-by-chapter checklist.