
Confirmed environment types
| Environment | What to expect |
|---|---|
| Mountain trails | Rugged vertical routes, climbing and gliding |
| Magical forests | Dense routes, hidden paths, story fragments |
| Meadows | Open ground, flowers, creatures, ingredients |
| Tranquil lakes | Water edges, swimming / pike summon territory |
| Misty wetlands | Waterline exploration, mist, hidden objects |
| Burrows | Tight tunnels, plunge entrances, ingredients |
How to explore
- Look for vertical routes. A mouse-scale world turns roots, branches and furniture into platforms.
- Check waterlines. Lakes and wetlands are named resource environments.
- Try burrows. They are both traversal (Slam Dunk) and ingredient environments.
- Do not expect a region-name map yet. This page will add named regions and a map after launch.
What is not published
- Named regions.
- Map size / square kilometers.
- Fast-travel or waypoint system.
- Whether the demo map is part of the full world (it is described as a bespoke map, so likely not).